About

Telsiz is a series of story games in which you text, in real time, with someone in trouble. Each game puts one character in front of you, and their fate depends on your replies.

What Telsiz is

Picture a messaging screen. Someone is writing to you: out at sea, in the polar night or on the road, alone. You’re the person on shore, at the station or at the inn. You decide what to tell them, and they act on your word.

The character writes in real time. When they’re walking, sleeping or busy with something, they really do go quiet, and they let you know when they’re back. That’s why a game spreads over a day and two nights: when you open your phone, the story is waiting for you.

How your choices count

Every game has three layers:

  • Remembered choices: having a door opened, keeping something hidden. The story doesn’t forget these, and it brings them back later.
  • Hidden leanings: how much the character trusts you, how hopeful they are. These build up through small replies.
  • Turning points: a handful of big decisions in each game. They decide the ending, and the game doesn’t tell you which ones count.

At the end, cards reveal what became of the side stories, so the same ending can close in different ways. If you reach an early ending, you can rewind to the last decision point and try another way.

How the stories are written

Each story is written in Turkish first and then adapted into natural English rather than translated word for word. Before release, every game is played automatically thousands of times so that no path leads to a dead end and every ending can be reached.

Who makes it

Telsiz is a game from Bumba Games, the games arm of Bumba Group. Bumba Games makes games that open in your browser and play on your phone too.

Contact

For questions, suggestions and bug reports: bilgi@bumbagroup.com

Last updated: 25 October 2026

Cookie preferences

Essential

Always on

Your cookie choice, language, theme, game progress and settings, and achievement badges. The site can't work without these; they are always on and stay in this browser only.

Counting visits and events with Umami (for example, starting a game or reaching an ending). It runs on our own server and uses no cookies; your name and email are never sent.

Cookie policy

Search the site

Type at least two letters.