Out now
Storm Channel
There's a voice on channel 16. The boat is empty.
A November night on the Black Sea. Deniz, alone on a fishing trawler, reaches you on the coast radio night shift. The battery is draining and the storm is coming.
Telsiz · Bumba Games
You're on the night shift. The radio crackles, and someone is asking for help. You decide what to tell them, and they act on your word. Your choices are remembered, and they decide how the story ends.
Telsiz is a series of story games from Bumba Games, the games arm of Bumba Group. In each game you text with a character in trouble: they write in real time, go quiet when they're busy, and let you know when they're back. The games open in your browser with nothing to install and no account, in English and Turkish. iOS and Android versions are on the way.
Last updated: 25 October 2026
Out now
There's a voice on channel 16. The boat is empty.
A November night on the Black Sea. Deniz, alone on a fishing trawler, reaches you on the coast radio night shift. The battery is draining and the storm is coming.
Out now
1243. You have five pigeons. Every letter takes wing.
The night after the rout at Kösedağ. Yunus, an apprentice scribe stranded at Taşhan with his wounded master, writes to you, the keeper of Kızılhan, by carrier pigeon. He carries a sealed letter, and Mongol scouts are on the hills.
Out now
Ten messages per pass. The sun won't rise.
Polar night in Antarctica. Ada, a glaciologist left alone at the station after a fire, writes over the satellite link to you on the Polar Desk night shift. You can only send a few messages, and someone is knocking at the door. Or nobody is.
The character writes to you: where they are, what they can see, what scares them.
At every decision you pick one of two replies. Sometimes the clock is ticking; sometimes you have to work out a code or a name yourself.
When the character is walking, sleeping or busy with something, they really do go quiet. They'll let you know when they're back, and you pick up where you left off.
Small choices add up and big decisions split the story. At the end, cards show what became of every decision you made.
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